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Cuphead rework

This was quite a nostalgic ride, remaking this artwork nearly 2 years later showed progress that I have made in that time. Characters this time are more detailed and the composition is also so much better.
Dr. Kahl in particular is more fleshed out and is also rigged, which is was missing from my first render since at that time I was avoiding making humans.
While this marks my progress in terms of composition, lighting and rigging I still noticed my inexperience with post processing and overall character design.

Final render with some post editing.

Final render with some post editing.

The old render I did 2 years ago...

The old render I did 2 years ago...

Dr. Kahl character up close.

Dr. Kahl character up close.

He's rig is fully custom build with IK hands and legs. Fingers and every part of his hair can be controlled.

He's rig is fully custom build with IK hands and legs. Fingers and every part of his hair can be controlled.

He is made from 155K vertices.

He is made from 155K vertices.